Monday, June 9, 2008

CityRack









Hyper-Singular Rack:

The Traditional bike rack produces a linear or deterministic interface between the user and the object. The user always encounters the object in the same way and within the same context. The Hyper-Singular Rack on the other hand is non-deterministic. The users’ method of interface constantly needs to be re-evaluated as both orientation to the object and the context of that object is in a constant state of flux. This transforms our interaction with the object into an evolving pallet of interface. Dissolving our dependence on the singular and iconographic form; this forces the way we interface with the object to function more as a system. Our experience is dependent on the patterning of the objects most fundamental components. The structure of the object and its base components supersede the importance of the object itself.


The bike rack is composed of two prefabricated modules that can be combined with each other in a variety of ways. This affords a large amount of variability in the design, allowing the design to manifest itself differently throughout the city. The design utilizes three axis CNC milling technology and structural fiberglass to realize an affordable design that is 100% maintenance free.


Thursday, May 8, 2008

Park Design









These are some renderings from a recent project done in collaboration with Severn Clay.

Wednesday, April 2, 2008

Thursday, February 21, 2008

new script in the works

I am working on a new script I still have a ton of work but this is what the output will look like when I am done. It works as a method for reconstructing points.

Friday, February 15, 2008

Competition Entry

These are a few images from a competition entry that I recently completed for a natatorium in Rouse Hill, Australia with Severn Clay and Brian Osborne





Thursday, January 31, 2008

Maya Cellular Automata Script

This script allows you to calculate Cellular Automata and store the history or it's evolution in a polygon mesh as blind data within maya. You can also make selections based on the results.

CLICK THIS LINK TO DOWNLOAD THE SCRIPT

Monday, January 28, 2008